“Now that I’m back, I won’t allow my loved ones to die again!” The Shadow Labyrinth – the most catastrophic existence humanity has faced in history. Desir Arman is one of the six remaining survivors of mankind. The six attempted to clear the final level of the labyrinth but ultimately failed, and the world came to an end. However – when Desir thought he would meet his demise, what is revealed before him is the world… thirteen years ago?! Desir is returned to the past, back to the time when he enrolled at the nation’s finest magic academy – Havrion. He is reunited with his precious friends, and is prepared to change the past to save the world and his loved ones…! Three years remaining before the emergence of the Shadow World! Change the past and gather powerful comrades to save mankind!
The second moon marked the beginning of a revolutionary change. With the emergence of monsters and dungeons in modern society, and the ability users who fight against them, the world faces a shift in its paradigm. It heralds the advent of a new energy source and the decline of traditional occupations. Common sense thus becomes warped and imagination becomes reality.
A professional gamer dies unexpectedly during an E-Sports tournament and is sent to Valhalla, a heaven reserved for only the greatest of warriors. The warriors of Valhalla are pitted against a struggle for survival in the face of a common enemy. Fortunately, within each warrior lies the roots to their own saga, a legendary tale of their ascendence to fame and feats of great achievement alike. Witness the birth of an epic saga as this gamer challenges legends and carves a path toward the ultimate glory. The story itself revolves around Nordic mythology and incorporates a gaming system alongside magical wizards and mighty warriors.
It is said that humans only reveal 5% of their DNA. The person you perceive yourself to be and the person others judge you for is determined by this 5%. No one can know what is in the hidden 95%. Put simply, it would be as if our parents gave us a total of 100 cards when they gave us life – of which only 5 can be used. They don’t know which cards they’ll be handing down, but that’s not the real issue. The bigger problem is that of the 100 random cards, we can’t even choose which of the 5 we get to use. We have to pick them with our eyes closed. Now imagine each of these cards represents a different trait – maybe an attractive face, an intelligent mind, a great body, a handicap. A lucky person who might have been fated with a prized card would be able to use it as a weapon to speed through life with considerable ease. And then there are also the ill-fated who end up with a torn or useless card. Maybe all five cards are duds. But that is what we have to use to our advantage or disadvantage until we die. This is a story about a boy, the “cards” he is dealt, and how he uses them to build a music empire.